# John Horton Conway

Date of Birth: 12/26/1937

Age: 78

Place of birth: Liverpool

Citizenship: United Kingdom

**The inventor of the game `Rassada`**

Pretty actively engaged in and the so-called `entertainment matematikoy` - so quite famous cellular automaton Conway developed `Zhizn` Game (Game of Life).

Conway was born in the family of Agnes Boyce (Agnes Boyce) and Cyril Horton Conway (Cyril Horton Conway) to Liverpool (Liverpool). In a relatively early age Conway became interested in mathematics; mother realized how talented her son, when a two-year, John was able to easily transfer the power of two. Already in the 11 years Conway finally decided to become a mathematician.

Higher education Conway went to get in the Cambridge College Gonville and Keyes (Gonville and Caius College, Cambridge). In 1959, John earned a bachelor`s degree and engaged in research on the theory of numbers; He directed its activities Davenport Harold (Harold Davenport). In the course of their research Conway solved the problem, previously open Davenport; This decision led to his interest in working with infinite ordinal numbers. Cambridge Conway became interested and games - so it is especially good given backgammon. In 1964, John Conway received his doctorate and became a professor and lecturer at the University of Cambridge (University of Cambridge). In 1986, John retired from Cambridge - he was invited to Princeton University (Princeton University).

At the moment, Conway lives in Princeton, New Jersey (Princeton, New Jersey); he has seven children from different marriages, three grandchildren and four great-grandchildren. John has been married three times; the last time he had married in 2001.

Mathematicians amateur Conway is best known for his achievements in the field of combinatorial game theory. In this area, John worked with Alvin Berlekamp (Elwyn Berlekamp) and Richard Guy (Richard Guy). Threesomes Berlekamp, ??Conway and Guy wrote the book `Winning Ways for your Mathematical Plays`. Conway invented the game and `` Rassada` Philosophical futbol`; John spent a lot of time on research of other games and puzzles - like Soma cubes. Very popular even to this day enjoys created by John Conway`s game of `Zhizn` - a unique model of a potentially self-reproducing cellular automaton with a fairly simple operation rules. The first experiments with this automaton Conway put on paper; at the moment there are many games software implementations.

In the mid-60s Conway worked for some time with Michael Guy (Michael Guy), the son of his old colleague Richard Guy; Joint studies have been devoted to their rather complex aspects of spatial geometry.

Even when he was a graduate student John Conway actively worked on the theory of numbers; among other things, he was able to prove the hypothesis of Edward Waring (Edward Waring). However, to publish his proof Conway did not - even before it appeared in the press independently developed evidence Dzhingrana Chen (Chen Jingrun).

Many power John Conway gave the development of various kinds of algorithms. One of his best known creations is considered `Judgment Dnya` algorithm - a relatively simple technique that allows the mind to compare with the corresponding date of any day of the week. Conway himself with the help of an algorithm calculates the day of the week in just two seconds; it is known that John trained with the help of a specially developed program, give him the appropriate task each time the computer is turned on.